People are fighting back against gift card scammers. Here’s how
StandardWith few safeguards in place to protect you and me from gift card scams, some people are filling in the gaps.
With few safeguards in place to protect you and me from gift card scams, some people are filling in the gaps.
Every year, scammers trick Americans into handing over millions of dollars in gift card payments. Retailers aren’t doing much about it.
The company, whose tech helps power phones, tablets and wearables, is accused of helping China’s campaign against Uighurs.
Police brutality has long existed, but our smartphones and social media are finally putting it in our faces.
The internet has become a cesspool of cyberbullying, bigotry and hate speech. Here‘s how tech is trying to clean it up.
For decades, the Internet has been like the Wild West, with anonymous users creating racist or hate-filled posts. Now the world’s largest social networks are doing something about it.
When Whole Foods Market Inc. opened a store in San Francisco’s Haight-Ashbury early this year, many locals and community leaders hoped it would help improve a grungy corner of their famous neighborhood. Nearly a year later, they’re still waiting.
Since the upscale market opened in February across from a section of Golden Gate Park known as Alvord Lake, known for attracting drug dealers and homeless people, crime within a 500-foot radius of the store has shot up, according to the San Francisco Police Department. At the same time, Whole Foods hasn’t lifted the overall neighborhood’s business prospects, sales-tax receipts data from the San Francisco Comptroller’s Office show.
Plaintiffs lawyers are targeting Sony Corp. with class-action suits after a breach of the company’s online-game network compromised the personal information of millions of users.
In one lawsuit, filed in the U.S. District Court’s Northern District of California, videogame player Kristopher Johns said Sony’s security was negligently poor and the company failed to encrypt personal information.
A hacker stole the names, birth dates and possibly credit-card numbers for 77 million people who play online videogames through Sony Corp.’s PlayStation console, in what could rank among the biggest data breaches in history.
Sony, whose gaming network has been offline for six days, disclosed Tuesday that an “illegal and unauthorized intrusion” between April 17 and April 19 resulted in the loss of a significant amount of personal information that could be used in identity theft.
The PlayStation Network is used by owners of the company’s game machine to play against one another, chat online and watch movies streamed over the Internet. Sony warned users the intruders may have accessed billing addresses, purchase histories and account information for their children.
Fueled by fast Internet connections, online-gaming services have become global social hubs for tens of millions of people who spend hours competing and cooperating on fantasy quests, combat missions and other activities. People across the globe pay monthly fees to play online-computer games like “World of Warcraft.” Most titles for the PlayStation 3 and Microsoft Corp. Xbox 360 have online components.
CHICAGO (Reuters) – Walking the pharmacy aisle of a Target Corp discount store, shoppers can’t miss the many anti-shoplifting measures: locked display cases, alarm cords around boxes of expensive merchandise, display hangers with locks on the end.
Those represent only a fraction of the anti-theft advances created over the years to protect stores against shoplifters and organized retail theft gangs.
But what about the determined insider?