How Oculus Goggles Became More Than a Virtual Reality

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Brendan Iribe traces the surprising rise of Oculus VR Inc., FacebookInc.’s second-largest acquisition, to a demonstration in a hotel meeting room two years ago.

The videogame-industry executive had traveled to the hotel in Long Beach, Calif., after meeting with Palmer Luckey, a virtual-reality enthusiast who at the time was planning to launch a crowdfunding campaign on Kickstarter Inc.’s website for high-tech goggles. His product eventually became “Oculus Rift.”

3-D Is in Focus at Videogame Conference

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Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.

Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.

Interview: EA‘s New CEO Pledges to Stay the Course

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Andrew Wilson, an Electronic Arts insider, has been named as the company‘s chief executive. The Australian comes into the job during a period of dramatic transition for the industry, particularly as it looks forward to new videogame consoles being released in November, and the continually rising importance of mobile devices.

He spoke with the Wall Street Journal about his plans for the company.