Facebook, Sony, Microsoft and many others have bought in on virtual reality. You likely haven’t, and it’s starting to show.
Oculus, the VR company that Mark Zuckerberg bought for more than $2 billion, has a problem: It’s struggling to convince people to buy its gear.
The video game industry hasn’t run out of ideas or gotten lazy. It’s just following the money, because we’re still buying those sequels.
What began as a backlash to a debate about how video games portray women led to an internet culture that ultimately helped sweep Donald Trump into office. Really.
The VR arcade — yes, an arcade — is designed to get you to try virtual reality headsets without getting sick. You might even like it. I did.
Jack Tretton, the former head of Sony’s PlayStation group in America, talks about mobile devices, women in the industry and the products he coveted from the competition, in an exclusive interview with CNET News.
Programmers have long tailored videogames for computers, television consoles and mobile devices. Now they are also targeting three-dimensional simulations enabled by special eyewear, a key focus of a conference this week in San Francisco.
Many developers descending on the Game Developers Conference are expected to come toting prototype videogames, movies and virtual-reality goggles—updates of offerings that ignited a short-lived technology craze in the early 1990s.
On any given day, Jayson Love fires up a personal computer from his Billings, Mont., home and starts his job—playing videogames in front of an audience of thousands.
Sony and Microsoft are gearing up for what they say will be record launch periods for their respective new videogame machines. A key reason: they are churning out big volumes of the new consoles.
Sony Corp. is raising internal sales projections for the forthcoming PlayStation 4 videogame console amid positive signs about demand for the device, executives of the Japanese electronics company said Tuesday.